LZ
LatticeZero
LatticeZero v1.0

Physics-First
Molecular Docking

20 validated targets on DEKOIS2. ~10,000+ lig/sec scoring. 32 calibrated profiles across 7 target classes. No training data. No empirical fitting.

0.98
Best AUC
10K+
Lig/sec*
20
Validated Targets
Zero
Training Data

*Benchmarked on NVIDIA RTX 3090 24GB

Everything you need to dock, score, and validate.

A complete molecular docking platform built on physics first principles. No empirical training. No external dependencies.

TargetPrep 4-step pipeline

Automated receptor preparation. Clean PDB, assign protonation, define binding site, generate lattice grid. Ready to dock in minutes.

Autotune No labels needed

Automatic scoring profile generation. Blended priors from validated reference profiles — no active/decoy data required.

Validated Profiles 32 profiles

Validated scoring profiles across 7 target classes. Each benchmarked on DEKOIS2 with holdout validation and overfit gates.

WebGPU Any GPU

Runs entirely in-browser via WebGPU compute shaders. No installation, no server queue. Score thousands of molecules in seconds.

DEKOIS2 Validation Matrix

Benchmarked on DEKOIS 2.0 with property-matched decoys. All AUCs are holdout-validated.

Target Family Method Validated AUC
ACE Metalloprotease E2E 0.983
HMGR Reductase Rescore 0.980
HIVRT RT Rescore 0.944
NA Glycosidase Rescore 0.942
PPARG Nuclear Receptor Rescore 0.934
EGFR Kinase E2E 0.933
P38A Kinase E2E 0.894
ACHE Enzyme E2E 0.880
UROK Serine Protease E2E 0.872
MDM2 PPI E2E 0.855
COMT Transferase E2E 0.840
ADRB2 GPCR Rescore 0.834

How It Works

From first-principles physics to GPU-accelerated scoring in four steps.

Step 01
RFT Lattice
Foundation

Physical constants from geometric first principles. Lattice-derived C6 dispersion coefficients — no fitting, no training.

Step 02
Physics Engine
HBQ Scoring

14 calibrated energy terms: dispersion, repulsion, Coulomb, H-bonds, pi-stacking, burial penalties, and more.

Step 03
Per-Target Profiles
Validated Profiles

32 validated weight vectors, each optimized and holdout-validated for a specific target. 7 target classes covered.

Step 04
WebGPU Compute
~10K+ lig/sec*

GPU-accelerated scoring via compute shaders. Score thousands of molecules per second, directly in the browser.

Problems We Solve

Common docking failures addressed by physics-first design.

Empirical overfitting

Physics-derived scoring grounded in calibrated sterics and electrostatics. No parameters trained on binding data. No decoy bias.

Steric clashes

Docking-calibrated sR softening derived from potential matching, not AUC optimization. Reduces clash artifacts while preserving pose discrimination.

One-size-fits-all scoring

32 per-target scoring profiles across 7 target classes. Each validated on DEKOIS2 with holdout AUC and overfit gates.

Get Started

Full platform access. No credit card required.

Enterprise
By Inquiry
  • Custom target profiles
  • Autotune for novel targets
  • Priority support
  • Dedicated infrastructure
  • SLA & integration
Contact Us

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